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NPC Generator

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Advanced [show]


Drogo Charlton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple white robe with black stripes complete with hood. He has styled his white hair well, parting it to the right. His eyes are a pleasant green.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Drogo was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Drogo Charlton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Adam Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries with him a set of shortspears, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Adam studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying sister.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Joker, Gifted. Flaws: Depressed. Bonds: Attractive. Occupation: Stableman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adam Lindsay, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 18 (+4)10 (+0)
Skills Intimidation +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Malachite (11 gp).


Social Check DCs


Henry Clayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He has a moderate pudge and is not very fit. His head has been shaved. His eyes are a pleasant hazel.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He worked as a nervous Banker and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Flaws: Ugly, Insomniac. Bonds: Job, Criminal record, Adventurer. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Henry Clayton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 16 (+3)9 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky grey painted plate armor. His hair is greying and his face has many wrinkles. His skin is flawless and his amber eyes scan people very quickly.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered music. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Artistic. Bonds: Attractive, Family, Religious, Enemies. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Manfred Carlyle, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Adelard Norton, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a brown shirt with thin white vertical stripes and red pants. His tied-back hair is golden. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: Many illithids want him driven away; and revenge

Ideals: Joker. Flaws: Disease. Bonds: Nature, Rich, Enemies. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Adelard Norton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)16 (+3) 6 (-2)13 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnoll, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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