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NPC Generator

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Advanced [show]


Roger Cooper, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, and carries shields. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the south, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his writing dream.

Motivation: Wants to raise his children well.

Ideals: Fighting, Athletic, Artistic. Bonds: Immigrant, Family. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Roger Cooper, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp. 1 Half-Plate.


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars, and sports empty pouches on his belt. He wears his silver hair down. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: He got into the Mercenary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a crush on the local Locksmith; and he has decided he is irredeemable

Flaws: Shy. Bonds: Job, Criminal record, Has a crush. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Gerald Hamilton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 18 (+4)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp).


Social Check DCs


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Bowyer profession.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Secretive, Depressed. Bonds: Attractive, Job. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Richard Tatum, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His red hair is unkempt and raggedy. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Poor, Slave, Military, Nature. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Ernest Dumph, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Chrysoberyl (40 gp). Tourmaline (40 gp). Golden pearl (40 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Dustin Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Calm and collected, he is a well trained Navigator. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Military. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Dustin Reid, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 60 pp. Black pearl (900 gp).


Social Check DCs

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