Heward Weston, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is styled in orderly dreadlocks. His amber eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was granted psionic powers by his dying brother.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Joker, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2 Holy water. 2 Acid flasks.
Justin Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His silver hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. His arcane abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Pacifist, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 6 (-2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Diggory Clayton, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of luck around his neck, and a halberd on his belt. He has done his best to style his white hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Extrovert. Bonds: Attractive, Family, Rich. Occupation: Scribe
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp.
Guy Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes have a joyful gleam in them most of the time.
Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a habit of throwing himself into exceedingly dangerous situations.
History: Guy was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 3 years.
Motivation: He is unsatisfied with his job.
Ideals: Artistic, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Coral (90 gp). Red spinel (90 gp). 1 Climber’s kit.
Gomory Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green costume with the symbols of death on his torso. He is bald on top and has large black tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Disciplined, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Armorer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 4 (-3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
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