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NPC Generator

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Advanced [show]


Bernard Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Joker, Entrepeneur, Fighting. Bonds: Nature, Adventurer. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Shelby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Roger Brandon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. His silver hair is cut short. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic, Professionalism. Flaws: Addict, Mundane. Bonds: Mentor. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Brandon, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Sard (50 gp).


Social Check DCs


Charles Ashley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting violet shirt and pants. His moppish auburn hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his mother was called into army service. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Military, In love. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Ashley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 16 (+3)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Bloodstone (30 gp). Iolite (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Mori, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with top hat. He wears his chestnut hair up in a very large beehive style do. He has gleaming, smiling amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world.

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Adventurer, Nature. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Randal Mori, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Odo Colby, Male Human [Permalink]

Personal [hide]

Description: This northern man wears just a yellow suit. His clothes are grease stained in places. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the ruined castle and found the beat up kukri and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is unsatisfied with his job.

Flaws: Insane, Secretive. Bonds: Poor, Immigrant, Nature. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Odo Colby, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs

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