Lance Marlee, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his green robe and has his hammer always slung over his shoulder. His hair is blonde and curly. His green eyes dart from person to person.
Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Insane, Disease, Insomniac. Bonds: Attractive. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Heward Churchill, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Actor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His silver hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Detective, but he got bored and became a Actor. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Ugly, Shy. Bonds: Job, Poor, Family. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 5 (-3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Diggory Harper, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light tan in addition to tight pants. His white hair, when down, is lengthy. His face is scarred and worn.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his singing dream.
Motivation: He wants to meet his childhood hero; and wants to raise his children well
Ideals: Impeccable, Entrepeneur, Artistic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. Freshwater pearl (7 gp). Zircon (50 gp). Fire opal (1200 gp).
Everard Staurheim, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses like a well dressed Apothecary does. His whole body is exceptionally muscular. His chestnut hair is long and unkept. He has blue eyes and a grey hat with a red feather.
Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his mother. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He now owns his own business.
Motivation: To settle down with his crush.
Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Has a crush. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp.
Norman Easton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His white hair is kept up in a ponytail inside a broad hat. This brown eyed westerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Secretive, Mundane. Bonds: Religious, Family. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). An abacus with copper, silver and gold markers (110 gp). 1 Masterwork Uncommon Weapon.
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