Everard Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and he perpetually has his nunchaku ready. He wears his silver hair down. His eyes are a pleasant brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful wizard made him what he is. A gifted student he started as a Fortune-teller, but he got bored and became a Barber. He has achieved small success as a Barber.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Lance Thornton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.
Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Ugly, Racist, Insane. Bonds: Poor. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Common Melee.
Diggory Mitchell, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left leg appears badly burned and disfigured. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and wants his loneliness to end
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Locksmith
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 17000 cp. A pair of silk slippers encrusted with tiny pearls. (60 gp). 1 Darkwood Shield. 1 Half-Plate.
Miles Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a slight overbite and is overall scrawny. His hair is golden and curly. His eyes are brown and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 3100 sp. A delicate brass dragon egg (10 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Gold dragon comb with red garnet eye (700 gp).
Peter Breeden, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his axe. His skin is also unnaturally pale. His brown hair is unkempt and raggedy. He has blue eyes and a grey hat with a pastel feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the east. His childhood dream was to be a Farmer, but he was a colossal failure. He then took over the family business and is one of the better Sailor for hire.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!