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NPC Generator

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Advanced [show]


Frederick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light white in addition to tight pants. He keeps his chestnut hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record, Mentor, Military. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Frederick Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 5 (-3)16 (+3)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright black suits and hats. He sports a flattop hair cut. His thin eyebrows rest above his beady hazel eyes.

Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.

History: Born to a Healer, his father struggled to pay the bills. He worked as a nervous Bellfounder and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and to clean up the streets

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Poor, Job, Has a crush. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Ralf Carlisle, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Robert Anderton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is red and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Robert was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Further expansion of business; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Robert Anderton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Pink pearl (160 gp).


Social Check DCs


Theobald Conway, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time, marred by sweets. His hair is silver and very short. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic, Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Theobald Conway, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hunter Ansley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His hair is greying and his face has many wrinkles. His eyes are blue.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up sickle and armor he uses now. He left for the south, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Mentor, Nature, Immigrant, Family. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Ansley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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