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NPC Generator

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Advanced [show]


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Spy does, and sports empty pouches on his belt. He has a small bristly mustache and wavy golden hair. His eyes are violet and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Job, Immigrant. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Don Gresham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears bulky violet painted plate armor. His silver hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trym was raised in a hard working conservative environment. After coming to the age of reason, Trym took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: To reunite with his old friends; and further expansion of business

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Trym Ashley, Male Human Fighter 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Peridot (40 gp). Coral (60 gp).


Social Check DCs


Ralf Garfield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. His long blonde hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Flaws: Impulsive. Bonds: Attractive, Guardian, Nature. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Ralf Garfield, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Fiery yellow corundum (800 gp). 1 Minor magic item.


Social Check DCs


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, brown, dusty cloak, and a wedding ring on his right hand. He wears his auburn hair up. His eyes are likewise violet.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the west to a Barkeep, Arnold learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He now owns his own business.

Motivation: An old rival family wants him found; and expand his business

Ideals: Artistic. Flaws: Impulsive. Bonds: In love, Job, Family. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Arnold Gladstone, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roger Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His white hair has been sun bleached extensively. He has several tiny emerald earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Masseuse profession.

History: He was born in a small desert village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Mundane. Bonds: Rich, Job, Nature. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Roger Hadlee, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)10 (+0) 7 (-2)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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