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Advanced [show]


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear black pants and tee shirts. His long white hair reaches down to his waist. His eyes are blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Has a crush, Mentor. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Randal Graeme, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)9 (-1) 9 (-1)11 (+0)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Average lock.


Social Check DCs


Bertram Milton, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a lot of dark rich colors, with gold accents. His chestnut hair is knotted and matted. His skin is flawless and his amber eyes scan people very quickly.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He never wears the same outfit twice, unless he absolutely has to.

History: Gifted from a young age, Bertram studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Hunter.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Military. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Milton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Eye agate (16 gp).


Social Check DCs


Heward Thorpe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his black robe and has his flail always slung over his shoulder. He has done his best to style his blonde hair to look like a famous performer. This amber eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He is a great chef.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he has a crush on the local jeweler

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Has a crush. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Heward Thorpe, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)12 (+1) 5 (-3)15 (+2)
Skills Nature +3, Perception -1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerald Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His red hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: He got into the Sage business at a young age. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Sage.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Gerald Graeme, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)7 (-2) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3100 sp. Red spinel (140 gp). Jet (140 gp). 1 Antitoxin. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is bristling with hidden weapons, mostly hand crossbows and quarterstaffs. He keeps his long brown hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Lazy. Bonds: Attractive, Criminal record, Poor. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Henry Beckwith, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)18 (+4) 11 (+0)6 (-2)
Skills Perception +2, Religion +6
Senses Passive Perception 16
Languages Common, Draconic, Dwarven, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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