Miles Kirby, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear blue clothing when he does not wear armor, marred by teas. His blonde hair is lengthy and is close to two feet long. This blue eyed westerner is not easily forgotten.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He would rather hide behind his crafts than deal with other people.
History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Miles was born on a far western mountains where he grew up under the tutelage of his father, an expert Slave Trader. He has never given up on his dancing dream.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Poor, Immigrant. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. Silver comb with moonstones (500 gp).
Anthony Washington, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He has shaved his head bald. This green eyed westerner is not easily forgotten.
Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Bonds: Job, Nature, Rich. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Nicholas Kenley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black shirt with thin blue vertical stripes and yellow pants. His hair is always cut to a buzz. His eyes are green.
Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south to a Engraver, Nicholas learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered writing. He has drifted from career to career and currently works as a Engraver.
Motivation: To unite with his sister; and wants to have a good time and be beloved
Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Job, Family. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 sp. 1 Bullseye lantern.
Guy Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. He keeps his white hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.
Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Mercenary business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Mercenary for hire.
Motivation: He's repulsed by the PC; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Mentor, Job. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Charles Blankley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. He has a small bristly mustache and wavy brown hair. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.
Motivation: He is greedy; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 38000 sp.
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Their contribution stands as a beacon of hope for all adventurers!