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NPC Generator

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Advanced [show]


Charles Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly greatswords and clubs. His golden hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Alby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple blue line shooting up and back down. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his silver hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Gomory Melancon, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2100 sp. A roughly beaten golden orb (50 gp).


Social Check DCs


Alex Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is long and chestnut with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered south to less war torn lands. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: PTSD. Bonds: Enemies, Rich. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Alex Walcott, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Balimaar Dalton, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He is physically well-built. His hair is long and brown with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His eyes are a pleasant violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Balimaar took refuge in the large cave and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Joker, Professionalism. Flaws: Mundane. Bonds: Poor, Nature. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Balimaar Dalton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Golden yellow topaz (800 gp). Deep blue spinel (800 gp). 1 Half-Plate.


Social Check DCs


Don Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean red cloak covering his clean studded leather. He is an epitome of beauty. His hair is long and blonde with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments

History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Don Eastaughffe, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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