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NPC Generator

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Advanced [show]


Norman Prescott, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is thinning but still full. He has green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Joker, Opinionated. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Norman Prescott, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 11 (+0)14 (+2)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Auran, Goblin, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. 1 Hourglass. 1 Crowbar. 1 Good lock.


Social Check DCs


Everard Morton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large black jacket. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Everard was born with his mother's beautiful face. He worked as a nervous Tanner and found it very stressful. He has drifted from career to career and currently works as a Tanner.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Selfish, Shy. Bonds: Attractive, Job. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Everard Morton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Good lock. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Trey Carlton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy red hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Justice. Bonds: Attractive, Military, Immigrant. Occupation: Mason

Voice: High pitched and raspy

Attributes [hide]

Trey Carlton, Male Human Fighter 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Frederick Tickle, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Map Maker profession.

History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Job, Mentor, Family. Occupation: Banker

Voice: Stutters

Attributes [hide]

Frederick Tickle, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Conrad Barton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Flaws: Shy. Bonds: Attractive, Criminal record, Slave, Adventurer, Family. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Conrad Barton, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Smoky quartz (80 gp). Hematite (16 gp). Deep green spinel (140 gp). Fire opal (800 gp). 1 Crowbar. 1 Magnifying glass.


Social Check DCs

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