Gerard Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is typically in his Carpenter uniform. His brown hair is kept up in a ponytail inside a feathered hat. He has several tiny sapphire earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Justice. Bonds: Job, Rich, Religious, Adventurer. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1 Half-Plate.
Peter Royal, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white Stetson hat and white clothes. His white hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Rich, Adventurer. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Gerard Benson, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. His red hair is cut short. He is baby faced.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is skeptical of what others tell him and is slow to trust.
History: Born in the south to a Jeweler, Gerard learned a great deal about his father's area of expertise. His childhood dream was to be a Weaver, but he was a colossal failure. He has worked as a Jeweler like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Job. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Jocelyn Middleton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His silver hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Ideals: Entrepeneur. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 sp.
Hugh Stansfield, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Bather does. He has styled his chestnut hair well, parting it to the right. His brown eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing writing.
History: The child of a Barkeep, who enjoyed hunting, Hugh was taken on many hunting expeditions. A gifted student he started as a Barkeep, but he got bored and became a Bather. He became a Bather soon after.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted, Artistic. Bonds: Job, Nature. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Freshwater pearl (12 gp). Violet garnet (300 gp).
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