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Advanced [show]


William Harley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and dresses well, wearing black shirts, loose pants, and blazers most of the time. His right leg appears badly burned and disfigured. His chestnut hair is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

William Harley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Cory Merton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white vest and prefers brown and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He has gray eyes.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of drow

Flaws: Ugly, Impulsive. Bonds: Poor, Enemies, Religious. Occupation: Soapmaker

Voice: Pronounces O like U

Attributes [hide]

Cory Merton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is auburn. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Someone believes him a fraud; and to be a sage again

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Mentor, Job, Enemies. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Anselm Peyton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Goblin, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Thieves’ tools. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs


Gilbert Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. His hair is greying and his face has many wrinkles. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: Addict, Depressed. Bonds: Mentor, Job. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Gilbert Wakefield, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His tied-back hair is black. His gray eyes peer out from beneath his deerstalker blue hat.

Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 5 years old his parents immigrated from the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Bertram Branson, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Solid gold idol (500 gp). Gold and topaz bottle stopper cork (800 gp). 2 Alchemist’s fire.


Social Check DCs

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