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NPC Generator

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Advanced [show]


Manfred Blackwood, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan costume with the symbols of his god on his torso. He wears his brown hair up. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Stableman, but he was a colossal failure. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult.

Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Manfred Blackwood, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)7 (-2) 10 (+0)16 (+3)
Skills Nature +0, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (12 gp). Rhodochrosite (12 gp). Violet garnet (700 gp).


Social Check DCs


Balimaar Carlyle, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his longsword ready. He has dyed his greying red hair a little too much giving a sharp red color. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Balimaar Carlyle, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Tailor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Flaws: Insane, Antagonistic. Bonds: Job, Poor. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Bertram Bradley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Auran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1700 sp. Gold dragon comb with red garnet eye (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. His long red hair reaches down to his waist. His skin is flawless and his blue eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Artistic. Flaws: Racist. Bonds: Attractive. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Richard Dalton, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 16 (+3)8 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Patrick Colton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses well, wearing black shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Patrick studied abroad. His necromantic abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Slave, Criminal record. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Patrick Colton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 sp. Freshwater pearl (8 gp). 1 Average lock. 1 Hourglass.


Social Check DCs

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