Jocelyn Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. His hair is auburn and curly. His eyes are amber and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.
History: He got into the Barrister business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He struck the Barrister job and began his own company from there.
Motivation: Further expansion of business; and to end his boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Debt. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Trym Sutherland, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He is an epitome of beauty. His blonde hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Stylist and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and further expansion of business
Flaws: Racist. Bonds: Attractive, Religious, Poor, Job. Occupation: Stylist
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Gomory Mitchell, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His auburn hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Gomory will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Mortician, who enjoyed hunting, Gomory was taken on many hunting expeditions. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp.
Aldous Mori, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his mother. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Impulsive, Hedonist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Anthony Elton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with broad hat. His hair is cut close to his head. His eyes are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Tailor, who enjoyed hunting, Anthony was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Flaws: Antagonistic, PTSD. Bonds: Nature. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 sp. 1 Minor magic item.
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