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NPC Generator

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Advanced [show]


Wymar Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Mercenary does. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He left for the east, certain he would find work there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Wymar Hastings, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 9 (-1)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Randal Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. He has moderate length golden hair. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west to a Sailor, Randal learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Sailor job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Sherwood, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)5 (-3) 8 (-1)9 (-1)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Balimaar Remington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and likes to wear ponchos typically of a light blue in addition to tight pants. His left leg appears badly burned and disfigured. His brown hair has been sun bleached extensively. His amber eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a desert tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Opinionated. Bonds: Family, Nature, Job. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Balimaar Remington, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hunter Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his bow. He has a silver handlebar mustache and slicked back silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Painter, Hunter learned a great deal about his mother's area of expertise. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Hunter Kimberly, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 7 (-2)8 (-1) 10 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Chad Garrick, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy white pantaloons and a black scarf. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Nature, Family. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Chad Garrick, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)17 (+3) 9 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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