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NPC Generator

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Advanced [show]


Gilbert Clapham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a faded coat and loose pants complete with deerstalker hat. He has styled his brown hair well, parting it to the right. His violet eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: To be a Farmer again.

Ideals: Disciplined, Fighting. Bonds: Job, Mentor. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Gilbert Clapham, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Diggory Perry, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Athletic. Flaws: Insomniac, Forgetful, Mundane. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Diggory Perry, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)14 (+2) 8 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Gerard Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey tunic with brown highlights, and long red pants that bunch up around his shoes. His hair is chestnut, silky, and of moderate length. He has brown eyes.

Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Armorer profession.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Glassblower.

Motivation: He is unsatisfied with his job.

Flaws: Hedonist. Bonds: Attractive, Job, Religious, Slave. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Hornsby, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Athletics +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Abram, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has styled his chestnut hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Weaver soon after.

Motivation: He's in love; and wants his loneliness to end

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Nature, Job, Has a crush. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Abram, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 sp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. After coming to the age of reason, Thomas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Thomas Mitchell, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 600 gp.


Social Check DCs

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