Tim Bradshaw, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his whip. He is an epitome of beauty. His long silver hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the west, but his parents moved at a very young age to the east. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Jocelyn Norton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He carries a battered shortspear and tarnished whip as well. His hair is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Rich, Family. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Diggory Brixton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His white hair is styled in orderly dreadlocks. His eyes are blue.
Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 5 years.
Motivation: To be a Tailor again; and wants to open a new tavern
Ideals: Artistic. Flaws: Hedonist. Bonds: Immigrant, Poor, Job. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Clerebold Blyth, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears an entirely black suit with green socks and a vest with buckled shoes. His left leg appears badly burned and disfigured. His black hair is cut short with large spiked bangs in the front. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Mentor. Occupation: Servant
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 6 (-2) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Clerebold Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He has a moderate pudge and is not very fit. His hair is silver and curly. His gray eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Bonds: Guardian, Religious, Adventurer. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2600 sp. Tourmaline (50 gp).
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