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NPC Generator

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Advanced [show]


Shane Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Bowyer like his father before him.

Motivation: He would like to get married and retire; and to reunite with his old friends

Ideals: Professionalism. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Shane Graeme, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 11000 sp. Sapphire pendant on gold chain (1000 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


William Conway, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Weaver, he is not a threatening figure. His hair is long and blonde with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Cook, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up trident and armor he uses now. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Human people; and to be a cook again

Flaws: Antagonistic, Racist. Bonds: Job, Poor, Nature. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

William Conway, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)18 (+4) 12 (+1)10 (+0)
Skills Nature +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Antitoxin.


Social Check DCs


Randal Peyton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and black with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a mason and was forced into it by his family

Ideals: Fighting, Philantrophist. Bonds: Poor, Military, Family. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Randal Peyton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp. A roughly beaten golden orb (180 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. Beneath his clothing is a huge mess of scar tissue. His silver hair is singed and shortened. His green unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Disease, Insane. Bonds: Slave. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Alexandre Ramsey, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)8 (-1) 16 (+3)7 (-2)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +6

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Vance, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short with large spiked bangs in the front. He has several tiny jet earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Flaws: Hedonist. Bonds: Slave, Rich, Mentor, In love. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Wymar Vance, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Aquamarine (400 gp). 1 Breastplate. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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