Guy Dayton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, black, dusty cloak. His long auburn hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Entrepeneur. Flaws: Insane, Forgetful. Bonds: Attractive. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Thomas Redfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. His blonde hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Thomas studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Wymar Churchill, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair, when down, is lengthy. His thin eyebrows rest above his beady amber eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Peter Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. He has a moderate pudge and is not very fit. His blonde hair is braided into rings. His gray unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease, Greedy. Bonds: Rich, Immigrant. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 36000 sp.
Peter Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Peter studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Being a Baker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Religious. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
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