Roger Haley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends.
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Dustin Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is dressed in an above average manner. He has auburn hair. His fierce brown eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 80 pp.
Don Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a black scarf. His hair is red and curly. He has a dull look in his brown eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a small toy that he constantly fidgets with.
History: Don was born the youngest of three triplets. His childhood dream was to be a Farmer, but he was a colossal failure. He then took over the family business and is one of the better Fletcher for hire.
Motivation: To be a Farmer again; and he has a rivalry with the church that dominates his actions
Flaws: Addict. Bonds: Job, Family, Religious. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp.
Jocelyn Ryley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple pastel robe with white stripes complete with hood. He has a small bristly mustache and wavy black hair. His eyes are a pleasant amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.
Motivation: Money/treasure; and his relatives are trying to arrange a marriage
Flaws: Ugly, Greedy, Antagonistic. Bonds: Rich, Family. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Masterwork Common Melee.
Rolf Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his brown hair well, parting it to the left. His eyes are violet and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Rolf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rolf decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Justice, Gifted, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
Possessions: 700 gp. Malachite (7 gp). Hematite (7 gp). Chrysoberyl (90 gp).
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