Dustin Merton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He is physically well-built. With bright blonde hair and a scraggly beard. This blue eyed westerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Fisher. He is an amazing painter.
History: Gifted from a young age, Dustin studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Fisher for hire.
Motivation: A deep hatred of drow; and further expansion of business
Ideals: Gifted. Flaws: Insane. Bonds: Job, Enemies. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +6
Possessions: 20 pp.
Drogo Anderton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large tan jacket. His hair is golden and curly. His half smiles and amber eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east his family was never financially stable. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature, Poor, Job. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +2
Possessions: 100 gp.
Conrad Stanley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey tunic with black highlights, and long grey pants that bunch up around his shoes and is in decent physical shape. He sports a flattop hair cut. His eyes are blue and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Conrad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Conrad's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Flaws: Ugly, Impulsive, Antagonistic. Bonds: Family, Rich, Religious. Occupation: Gardener
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp. 1 Masterwork studded leather. 1 Half-Plate.
Chad Sharps, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length chestnut hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has drifted from career to career and currently works as a Stableman.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.
Ideals: Justice. Flaws: Disease. Bonds: Religious, Job. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Cory Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tan leather gloves, a tan jacket, and tight pants. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the west. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: To prove his worth to the world; and human compassion
Ideals: Athletic, Gifted. Flaws: Racist, Impulsive. Bonds: Poor. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). 4 Antitoxin. 1 Everburning torch.
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