Ernest Stapleton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears white trousers with black and pastel striped suspenders. He wears various colorful collared shirts. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.
History: Ernest lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers
Flaws: Insomniac. Bonds: Family, Job. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Anthony Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky violet painted plate armor. He has a very tight haircut. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Anthony was born on a far southern plains where he grew up under the tutelage of his father, an expert Barber. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Henry Altham, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear grey clothing when he does not wear armor. He wears a feathered hat to cover his moderate length golden hair. His blue eyes are passionate and lively.
Personality: He is irascible and easily irritated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Farmer
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Aldous Browning, Male Human [Permalink]
Personal [hide]
Description: A 5'5" southern man, he wears baggy grey pantaloons and a black scarf. He has a very tight haircut. His eyes are a pleasant amber.
Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Addict. Bonds: Nature, Adventurer, Criminal record. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Black opal (400 gp). Citrine (40 gp).
Solomon Kenley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is typically in his Shipwright uniform. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly blonde, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the east to a Shipwright, Solomon learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He now owns his own business.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Job, Slave. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!