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Advanced [show]


Gerard Riley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a faded coat and loose pants complete with wide-brimmed hat. He has shaved his head bald. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has drifted from career to career and currently works as a Shipwright.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Gerard Riley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp. 2 Alchemist’s fire. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


William Compton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up. His eyes are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: William was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern.

Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

William Compton, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Peter Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Dyer uniform. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Slave Trader, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Dyer.

Motivation: Expand his business.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Peter Beitz, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)9 (-1) 15 (+2)17 (+3)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Golden yellow topaz (200 gp). Lapis lazuli (12 gp).


Social Check DCs


Richard Lindsey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny sapphire earrings on each ear.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: Gifted from a young age, Richard studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Rich, Guardian, Job. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Richard Lindsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Hugh England, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears blue trousers with green and violet striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Unemployed, but he got bored and became a Body Guard. He has achieved small success as a Body Guard.

Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: Insane, Fearful, Disease. Bonds: Job. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Hugh England, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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