Odo Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of strength on his torso. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his brown hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Odo was born in the east. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. He has worked as a Navigator like his mother before him.
Motivation: He feels threatened by others; and he's attracted to the pc
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Has a crush. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 cp.
Norman Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered morningstar and tarnished bow as well. His blonde hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Flaws: Antagonistic, Disease. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Deep blue spinel (700 gp). Red garnet (40 gp). Citrine (30 gp). Deep blue spinel (700 gp).
John Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of maces, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is golden and very short. His fierce hazel eyes like to dwell on things.
Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Poor, Adventurer. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20 pp.
Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears black leather gloves, a black jacket, and tight pants. He wears a top hat to cover his moderate length white hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic, Fearful. Bonds: Poor, Nature, Adventurer. Occupation: Servant
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp.
Guy Brixton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a long, grey cloak. His moppish blonde hair is in a traditional bowl cut. His ears are large.
Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Job, Family. Occupation: Priest
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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