Robert Byron, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. He keeps his silver hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and to pay off his debts
Ideals: Professionalism. Bonds: Attractive, Criminal record, Adventurer, Debt. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Heward Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. His red hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Heward does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Insane, Depressed. Bonds: Rich, Military. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Roger Royston, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears his white hair up. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Priest like his father before him.
Motivation: Seeks redemption.
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Religious, Criminal record. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Robert Clifford, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his nunchaku. His tied-back hair is red. He wears large thick round spectacles.
Personality: He exudes charisma. He is a tour de force of persuasion. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and someone believes him a fraud
Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 4 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Eye agate (15 gp). Onyx (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Heward Dalton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large auburn tufts of hair around his ears. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
