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NPC Generator

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Advanced [show]


Henry Harlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy brown suit. His hair is greying and his face has many wrinkles. His half smiles and violet eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful brothel owner made him what he is. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: To end his boredom; and human compassion

Ideals: Gifted. Flaws: Selfish, Racist, Mundane. Bonds: Attractive, Mentor. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Henry Harlow, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Hugh Tatum, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. He has wavy auburn hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. He dropped out of school to support his sick mother, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Tatum, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 70 pp. Deep green spinel (150 gp). 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Thomas Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. He sports a flattop hair cut. This green eyed northerner is not easily forgotten.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Sculptor business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Bonds: Attractive, Religious, Job, Immigrant. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Wakefield, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His black hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently the stress of being a Brewer has made it difficult for him to sleep.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Adventurer, Family. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Gerald Wellington, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 16 (+3)18 (+4)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Simon Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side. He has chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Simon lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many goblins want him driven away; and to share knowledge with the world

Ideals: Logical. Flaws: Terse. Bonds: Adventurer, Family, Enemies. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Blackwood, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 sp.


Social Check DCs

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