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NPC Generator

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Advanced [show]


Gunter Payton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright chestnut hair and a scraggly beard. He has a tattooed face.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Athletic, Impeccable, Justice. Bonds: Criminal record. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Gunter Payton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Clapham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His auburn hair, when down, is lengthy. He has violet eyes.

Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Addict, Fearful. Bonds: Poor, Criminal record, Religious. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Don Clapham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Reynard Reid, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears bulky yellow painted plate armor. His whole body is exceptionally muscular. He wears a colorful flower in his blonde hair. His hazel eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich, Slave. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Reynard Reid, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Dean Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Dean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Flaws: Disease, Sensitive, Depressed. Bonds: Military. Occupation: Mortician

Voice: German accent

Attributes [hide]

Dean Tickle, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 17 (+3)7 (-2)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Peridot (80 gp). Rose (80 gp). Obsidian (9 gp).


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with painting.

History: John was born the youngest of three triplets. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Family, Adventurer. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

John Chester, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Rock crystal (60 gp).


Social Check DCs

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