Drogo Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is bristling with hidden weapons, mostly warhammers and longbows. He has moderate length brown hair. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Drogo was born the youngest of three triplets. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has recently gotten a pet goose that steals things from people.
Motivation: To unite with his brother; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Entrepeneur. Bonds: Criminal record, Attractive, Family. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp. 1 Hourglass. 1 Climber’s kit.
Geoffrey Gresham, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long white beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Performer.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Fighting, Athletic. Bonds: Job, Immigrant, Slave. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Freshwater pearl (12 gp).
Clerebold Kenley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern; and he's looking for his big break
Flaws: Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. Amber (70 gp). Blue star sapphire (600 gp). Zircon (60 gp).
Trey Clare, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and prefers to wear flannel. With bright red hair and a scraggly beard. He has gleaming, smiling brown eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trey was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Disciplined, Persistence. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 4 (-3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Silk rope. 1 Average lock.
Kyle Blakeley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his greatsword always slung over his shoulder. His brown hair is styled in orderly dreadlocks. His eyes are a pleasant violet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Junk Dealer and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Mentor, Rich. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Gold and topaz bottle stopper cork (700 gp).
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