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NPC Generator

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Advanced [show]


Dean Hallewell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are amber and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with his god.

History: He got into the Crown-heir business at a young age. From there he went from mercenary job to mercenary job. He has worked as a Crown-heir like his mother before him.

Motivation: Expand his business; and he's attracted to the pc

Ideals: Fighting. Bonds: Enemies, Religious, Job, Adventurer, Has a crush. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dean Hallewell, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)7 (-2) 5 (-3)12 (+1)
Skills History +0, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 47000 sp.


Social Check DCs


Reynard Charlton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear blue clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His hair, while still mostly red, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the south. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family Reynard was born on a far southern island where he grew up under the tutelage of his father, an expert Merchant. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Pacifist, Justice. Flaws: Insane. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Reynard Charlton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Iolite (50 gp). Rich purple corundum (500 gp). Rhodochrosite (11 gp).


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in grey turtlenecks beneath a brown coat with white slacks. His hair is short and black. His eyes are green and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north to a Miner, Bertram learned a great deal about his father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He now spends his time doing works of charity.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Job, Guardian. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Bertram Southey, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. Chrysoberyl (120 gp).


Social Check DCs


Balimaar Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Addict, Insane. Bonds: Rich, Religious, Slave. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Balimaar Stansfield, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)10 (+0) 15 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Odo Clifton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He wears his white hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: Odo was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Odo Clifton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)9 (-1) 13 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Silk rope.


Social Check DCs

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