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NPC Generator

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Advanced [show]


Tim Winterbourne, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His brown hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gifted from a young age, Tim studied abroad. After coming to the age of reason, Tim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to protect his home

Ideals: Athletic, Gifted. Bonds: Guardian, Criminal record, Religious. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Tim Winterbourne, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 16 (+3)17 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Geoffrey Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a violet suit. He is tall, broad shouldered and powerfully built. His black hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Ruler for hire.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and to unite with his brother

Bonds: Job, Rich, Military, Family. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Geoffrey Brownrigg, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 30 pp. Jasper (60 gp). Pink pearl (40 gp).


Social Check DCs


Roger Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of bows on his belt, each one with a sapphire on the hilt. He has a long auburn beard with little hanging trinkets. He has gleaming, smiling green eyes.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich western family. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Detective and occasionally as a mercenary.

Motivation: He feels threatened by others; and he's looking for his big break

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Rich, Job. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Roger Paxton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)6 (-2) 8 (-1)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Diggory Harrington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long auburn hair kept up in a rat tail. He has several tiny aquamarine earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has achieved small success as a Weaver.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Immigrant, Job. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Diggory Harrington, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Ernest Brixton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ernest hails from a village terrorized by drow. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Shy, PTSD. Bonds: Attractive, Family, Enemies. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Brixton, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Athletics +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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