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NPC Generator

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Advanced [show]


William Morton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a tight fitting green shirt and pants. His skin is also unnaturally pale. His auburn hair is knotted and matted. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: When he was but 8 years old his parents immigrated from the north. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Selfish, Disease. Bonds: Immigrant. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

William Morton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky blue painted plate armor. His chestnut hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was always a brilliant, if unscrupulous mind. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Human compassion; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Ugly, Racist, Insane. Bonds: Family. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Bertram Barclay, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +0, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Miles Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is bristling with hidden weapons, mostly shortspears and kukris. He keeps his white hair in a flapper bob. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Miles Marlowe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Smokesticks.


Social Check DCs


Simon Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered quarterstaff and tarnished greataxe as well. His hair is short and auburn. His thin eyebrows rest above his beady amber eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Rich, Religious. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Simon Kitchur, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)6 (-2) 12 (+1)14 (+2)
Skills Investigation +0, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. Hematite (15 gp). Coral (140 gp). Deep green spinel (140 gp).


Social Check DCs


Drogo Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his shield ready. He has a long golden beard with little hanging trinkets. He is baby faced.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Joker. Flaws: Racist. Bonds: Enemies, Rich. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Drogo Darlington, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: Emerald (1100 gp). Fire opal (1100 gp).


Social Check DCs

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