Randal Mitchell, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear black pants and tee shirts. He keeps his long brown hair kept up in a rat tail. His eyes are brown.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. His childhood dream was to be a Blacksmith, but he was a colossal failure. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Many dire rats want him driven away; and he's looking for his big break
Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
Trey Oakes, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and pastel, and wears rings and necklaces with large, colorful gems. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Further he is a bit of a stoner and is frequently out of it.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Gifted. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Lapis lazuli (14 gp). Iolite (70 gp).
Ernest Conway, Male Human [Permalink]
Personal [hide]
Description: A 6'0" southern man, he wears a pastel shirt with thin violet vertical stripes and green pants. His hair is black and curly. His eyes are a pleasant amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Impeccable. Flaws: Selfish. Bonds: Rich. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 16000 cp.
Gerard Burton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and blue robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His golden hair has been sun bleached extensively. His hazel unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better kind of golem.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Flaws: Disease, Impulsive. Bonds: Family, Rich, Adventurer. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
Roland Blakely, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a yellow coat with black slacks. He is portly but not overly obese. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes lackadaisically let the world flow into them.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a slaver, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Impeccable. Bonds: Job, Mentor, Guardian, Religious. Occupation: Fortune-teller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
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