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NPC Generator

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Advanced [show]


Miles Kelsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. His hair is blonde, silky, and of moderate length. His hazel eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Miles was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Fearful. Bonds: Attractive, Family, Rich, Military, Religious. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Miles Kelsey, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)14 (+2) 12 (+1)17 (+3)
Skills History +4, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Azurite (4 gp). Jasper (20 gp).


Social Check DCs


Everard Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple white line shooting up and back down. He carries with him a set of shortspears on his belt, each one with a ruby on the hilt. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: Everard was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Armorer

Voice: French accent

Attributes [hide]

Everard Vance, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 16 (+3)6 (-2)
Skills Stealth +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 38000 sp.


Social Check DCs


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely grey suit with tan socks and a vest with buckled shoes. His red hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Percival Emsworth, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 7 (-2)13 (+1)
Skills Deception +3, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Charles Winchester, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is cut short. He has gleaming, smiling amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He struck the Seamstress job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Seamstress

Voice: Uses sign language

Attributes [hide]

Charles Winchester, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 15 (+2)7 (-2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 2 Smokesticks. 1 Holy water. 4 Tanglefoot bags.


Social Check DCs


Anselm Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Stylist does. His long auburn hair reaches down to his waist. His eyes are violet.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Bonds: Job, Adventurer, Mentor, Criminal record. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Anselm Clinton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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