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NPC Generator

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Henry Addington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His left leg appears badly burned and disfigured. His auburn hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Mentor, Nature. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Henry Addington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Patrick Eastoft, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Actor does, he is not a threatening figure. His hair is short and chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: Born in the south to a Actor, Patrick learned a great deal about his father's area of expertise. His childhood dream was to be a Server, but he was a colossal failure. He has achieved small success as a Actor.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane, Impulsive, Hedonist. Bonds: Job, Religious. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Patrick Eastoft, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 6 (-2)10 (+0) 17 (+3)15 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Barber does. His blonde hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Actor, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Barber soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Insane, Shy. Bonds: Job, Poor. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Charles Hadleigh, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long auburn beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He feeds upon the attention of others.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Selfish. Bonds: Poor, Attractive, Family. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Norman Gracey, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. Zircon (30 gp). Banded agate (15 gp).


Social Check DCs


Odo Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with black socks and a vest with buckled shoes. His brown hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his wide-brimmed grey hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, his parents were killed by a goblins raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Immigrant, Enemies. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Odo Halsey, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)12 (+1) 15 (+2)6 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Average lock. 1 Healer’s kit.


Social Check DCs

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