Justin Pickering, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears a tan broad hat and tan clothes. His chestnut hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady gray eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother; and to unite with his sister
Ideals: Optimist, Fighting. Flaws: Ugly, Racist. Bonds: Mentor, Family. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Darkwood Buckler.
John Stanford, Male Human [Permalink]
Personal [hide]
Description: This man wears a green small hat and green clothes. He has a penchant for wearing a ring with an oversized ruby on his right hand. His brown hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Mercenary. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small mountains village. He worked as a nervous Mercenary and found it very stressful. Recently the stress of being a Mercenary has made it difficult for him to sleep.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business
Flaws: Insomniac. Bonds: Rich, Job, Military, Nature, Debt. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Bernard Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of his god on his torso. He is bristling with hidden weapons, mostly rapiers and longbows. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. When Bernard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Military. Occupation: Stableman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 26000 sp. Golden pearl (150 gp). Black pearl (1200 gp). 1 Minor magic item.
Gomory Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with blue socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are violet and he is always smoking a pipe.
Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Expand his business; and he's repulsed by the pc
Flaws: Depressed, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Onyx (70 gp). Black star sapphire (800 gp). Deep blue spinel (1400 gp). Violet garnet (1400 gp).
Diggory Alton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a long, tan, dusty cloak. His whole body is exceptionally muscular. With a patchy brown beard and wild brown hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He is afraid of women and trembles around them
History: He was born at the edge of vast desert. Diggory was born on a far southern desert where he grew up under the tutelage of his mother, an expert Carter. He has recently gotten a pet goose that steals things from people.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and sabotage a competitor
Flaws: Shy. Bonds: Immigrant, Attractive, Nature, Criminal record, Job. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Silver pearl (130 gp). Deep blue spinel (800 gp). Jet (130 gp). Violet garnet (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!