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Advanced [show]


Theobald Hornsby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple yellow robe with violet stripes complete with hood. He has a long golden beard with little hanging trinkets. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. He moved out west to avoid the crime he committed. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and money/treasure

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Theobald Hornsby, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 4 Smokesticks. 1 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Aldous Tyndall, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tight fitting red shirt and pants. His clothes are grease stained in places. His silver hair is kept up in a ponytail inside a Stetson hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up lance and armor he uses now. He has achieved small success as a Sailor.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, Nature. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Tyndall, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Odo Hackney, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. He has moderate length golden hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Animal Trainer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Animal Trainer soon after.

Motivation: Sabotage a competitor; and to be a spice merchant again

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Job. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Odo Hackney, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 7 (-2)17 (+3)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries longbows. With bright auburn hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Brewer

Voice: Speaks in third person

Attributes [hide]

Trey Tickle, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. Rose (70 gp). Bloodstone (70 gp). Freshwater pearl (9 gp).


Social Check DCs


Bernard Pickering, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Bellfounder uniform. His blonde hair is lengthy. His amber eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Bernard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Bellfounder soon after.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Bellfounder

Voice: Old thin voice

Attributes [hide]

Bernard Pickering, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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