Thomas Shelby, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is well dressed, constantly wearing a black suit, brown shirt, and red tie. He has a small bristly mustache and wavy red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Human culture. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the south. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Human compassion.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Immigrant, Military. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 5 (-3) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: Just what you see.
Dustin Digby, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.
History: Dustin was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Ideals: Optimist, Artistic. Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Deep green spinel (50 gp). Citrine (20 gp). Citrine (20 gp).
Norman Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.
History: He was born to loving parents in a slum to the west. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Since then, he has sought to make the best of life.
Motivation: He is wracked by social anxiety; and to reunite with his absent mother
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Family. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Jade (40 gp). Amethyst (40 gp). Brown-green garnet (40 gp). Fiery yellow corundum (1100 gp). 1 Masterwork Common Ranged Weapon.
Chad Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tan painted combat armor at almost all times. His hair is golden and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Criminal record, Military, Slave. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Lance Shelby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears white cloth garments or leather armor. His blonde hair and beard is wavy and long. This amber eyed easterner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Lance studied abroad. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Depressed. Bonds: Job, Rich. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!