Lance Gracey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man sports brown clothing, slightly heavier than average wear. His hair is silver and curly. His violet eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the east, but his parents moved at a very young age to the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Bonds: Poor, Enemies, Religious, Immigrant, Criminal record. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Rolf Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a small hat to cover his moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised in a desert tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally
Flaws: Sensitive, Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Adam Wentworth, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his shield. He sports a long auburn beard, and similarly colored long hair. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the west. He worked as a nervous Assassin and found it very stressful. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business.
Flaws: Addict, Fearful. Bonds: Immigrant, Job. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Sard (80 gp). Amber (80 gp). Amber (80 gp).
Heward Marleigh, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is dressed in a clean blue cloak covering his clean studded leather. His head has been shaved. His eyes are likewise brown.
Personality: He can speak with the recently deceased. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A powerful brothel owner made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Mentor, Debt. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Manfred Melancon, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a grey coat over a black low-cut shirt, and a deerstalker hat upon his head. He has styled his blonde hair well, parting it to the right. His eyes are violet.
Personality: Eccentric and domineering, Manfred will drive conversation. He is harsh and unforgiving.
History: Born to a Herbalist, his mother struggled to pay the bills. His childhood dream was to be a Herbalist, but he was a colossal failure. He has worked as a Mortician like his mother before him.
Motivation: He seems to be bored by most things; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Extrovert. Flaws: Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 8000 cp. Alexandrite (400 gp).
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