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NPC Generator

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Advanced [show]


Manfred Winchester, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His red hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: Eccentric and domineering, Manfred will drive conversation. He also has developed a complete distrust of the Painter profession.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Spy.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Extrovert. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Manfred Winchester, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Kenley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and prefers to wear flannel. His golden hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the large cave and found the beat up shortbow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To settle down with his crush; and he has money and likes to spend it

Bonds: Criminal record, Rich, Nature, Guardian, Has a crush. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Hugh Kenley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)9 (-1) 18 (+4)9 (-1)
Skills Intimidation +1, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Henry Watson, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in green turtlenecks beneath a grey coat with brown slacks. His blonde hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Optimist, Justice. Flaws: Mundane. Bonds: Slave. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Henry Watson, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alex Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his green robe and has his greataxe always slung over his shoulder. His chestnut hair is slicked back into a classic pompadour. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Alex has worked very hard to control his curse. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Job, Criminal record. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Myerscough, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)11 (+0) 8 (-1)17 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Godfrey Branson, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He enjoys reading and quiet.

History: Godfrey was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Logical. Flaws: Addict. Bonds: Criminal record, Job, Adventurer, Rich. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Godfrey Branson, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs

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