Manfred Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He has a slight overbite and is overall scrawny. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 15000 cp. Gold dragon comb with red garnet eye (500 gp). Cloth of gold vestments (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).
Jocelyn Bentley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. He sports a flattop hair cut. His eyes are gray and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gifted from a young age, Jocelyn studied abroad. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Henry Breeden, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He carries with him a set of hammers on his belt, each one with a ruby on the hilt. His chestnut hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Silver comb with moonstones (900 gp). A silver and pearl hairclip (100 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp).
Hugh Clayton, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he prefers to wear flannel. He has golden hair. His eyes are hazel.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also is a firm believer in the manly ideal.
History: He got into the Seamstress business at a young age. His mother was a soldier and died while he was still young. Hugh was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Seamstress.
Motivation: Further expansion of business.
Flaws: Impulsive. Bonds: Attractive, Job, Military. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Citrine (80 gp). 3 Smokesticks. 3 Antitoxin.
Reynard Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. He is portly but not overly obese. He wears his auburn hair up in a very large beehive style do. His eyes are gray and beady.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: He was born several months after his mother was called into army service. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Superior lock. 1 Superior lock. 1 Masterwork manacles. 1 Simple lock.
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