Thomas Kenley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has no hair. His eyes are a pleasant gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
William Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has a moderate pudge and is not very fit. He sports a long brown beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: He wants revenge against drow; and to unite with his sister
Ideals: Professionalism. Bonds: Religious, Immigrant, Family, Enemies. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a simple blue robe with violet stripes complete with hood. He sports a flattop hair cut. He has brown eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the west. His childhood dream was to be a Soapmaker, but he was a colossal failure. He has worked as a Assassin like his mother before him.
Motivation: To unite with his sister; and further expansion of business
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Job, Family. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Miles Alton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and expand his business
Bonds: Rich, Job, Adventurer, Nature, Has a crush. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Anthony Gladstone, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is lengthy. He has gleaming, smiling brown eyes.
Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +4
Possessions: 600 gp. 1 Masterwork manacles. 1 Superior lock. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
