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NPC Generator

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Advanced [show]


Dustin Branson, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. His black hair, when down, is lengthy. His gray eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his father's forge. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Flaws: Ugly, Disease. Bonds: Enemies, Rich, Job. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Branson, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Garrick, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. With a patchy chestnut beard and wild chestnut hair. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Mercenary, his father struggled to pay the bills. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Poor, Family. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Randal Garrick, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)10 (+0) 15 (+2)17 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Azurite (16 gp). Red-brown spinel (70 gp).


Social Check DCs


Cory Hayes, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Masseuse uniform. He wears a wide-brimmed hat to cover his moderate length silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. His arcane abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Philantrophist, Gifted. Bonds: Job, Military, Immigrant. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Cory Hayes, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 15 (+2)6 (-2)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Chad Wesley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man is typically in his Tailor uniform. His long white hair is drawn into a two foot long braid. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Tailor, Chad learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Joker. Flaws: Disease, Fearful. Bonds: Job. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Chad Wesley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Jade (90 gp). Chalcedony (50 gp).


Social Check DCs


Hubert Law, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a tan suit, blue shirt, and grey tie. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Hubert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up club and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Family, Job. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Law, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)17 (+3) 6 (-2)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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