Thomas Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His black hair is thinning but still full. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Thomas was raised in a hard working conservative environment. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Bonds: Attractive, Job, Slave, Criminal record. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: Just what you see.
John Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears yellow leather gloves, a yellow jacket, and tight pants. He is portly but not overly obese. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small plains village. He was taken as a slave by a traveling circus and forced to perform He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of goblins; and revenge
Ideals: Persistence. Bonds: Military, Nature, Slave, Enemies. Occupation: Junk Dealer
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Zircon (70 gp). Rose (70 gp). 1 Minor magic item.
Wymar Perry, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. He sports a long brown beard, and similarly colored long hair. He has several tiny opal earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: To clean up the streets.
Ideals: Gifted. Bonds: Attractive, Rich, Guardian, Military. Occupation: Detective
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Bernard Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, tan cloak. His long auburn hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has always had a great fascination with Human culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Apothecary business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Racist. Bonds: Job, Attractive. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Silver comb with moonstones (100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).
Adam Rutherford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he desires power and/or immortality
Flaws: Ugly, Terse, Insane. Bonds: Criminal record, Adventurer. Occupation: Sailor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5 Acid flasks. 2 Smokesticks.
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