Arnold Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a white low-cut shirt, and a feathered hat upon his head. He is physically well-built. His black hair has been sun bleached extensively. He has a tattooed face.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast island. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Mundane. Bonds: Attractive, Immigrant, Nature, Criminal record. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 20000 cp.
Bertram Pickering, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a yellow tunic with brown highlights, and long green pants that bunch up around his shoes. His hair is brown and curly. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram hails from a village terrorized by brigands. In his 14th year, his parents were killed by a brigands raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Sabotage a competitor.
Flaws: Disease. Bonds: Job, Adventurer, Enemies. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Blue quartz (16 gp). 1 Half-Plate. 1 Breastplate.
Don Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is dressed in an above average manner. His hair is brown, silky, and of moderate length. His eyes are violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Actor, but he got bored and became a Body Guard. He has set out to sabotage the competition.
Motivation: To be a Actor again; and he wants revenge against dire rats
Flaws: Impulsive. Bonds: Attractive, Poor, Job, Enemies. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: Just what you see.
Kody Addington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His black hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich eastern family. He was taken from his home at a very young age. Since then, he has sought to make the best of life.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Rich, Slave. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.
Adam Hayley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a black and white robe with the hood down. His silver hair is cut jaggedly and amateurishly. His eyes are blue and he is always smoking a pipe.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Mason, his father struggled to pay the bills. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: To protect his home; and to clean up the streets
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Nature, Guardian. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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