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NPC Generator

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Advanced [show]


Roger Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears tan cloth garments or leather armor. His hair is short and auburn. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Roger took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Locksmith job and began his own company from there.

Motivation: To settle down with his crush; and to be a laborer again

Ideals: Extrovert, Gifted. Bonds: Rich, Job, Has a crush. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Roger Thackeray, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)7 (-2) 10 (+0)11 (+0)
Skills Investigation +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


John Springfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He wears a small hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.

History: He got into the Crown-heir business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Crown-heir for the past few years.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

John Springfield, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Bertram Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: The child of a Servant, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Servant again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Job. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Bertram Wheatley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)17 (+3) 15 (+2)15 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Don Rylan, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, white, dusty cloak, he is not a threatening figure. His long blonde hair is drawn into a two foot long braid. His eyes are likewise hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Don was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and to be a mercenary again

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Don Rylan, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 17000 cp.


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple brown robe with green stripes complete with hood. His white hair is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

John Ainsworth, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Nature +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs

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