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NPC Generator

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Advanced [show]


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His golden hair is unkempt and raggedy. This brown eyed westerner is not easily forgotten.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Anselm Tyndall, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


John Benson, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with grey socks and a vest with buckled shoes, and carries pickaxes. His brown hair is knotted and matted. His eyes are brown.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has all his life been fascinated with singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Assassin, but he was a colossal failure. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

John Benson, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 17 (+3)9 (-1)
Skills Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Shelly, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple blue robe with tan stripes complete with hood. His blonde hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Criminal record, Adventurer. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Shelly, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1600 sp.


Social Check DCs


Conrad Burton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black shirt with thin brown vertical stripes and yellow pants. His tied-back hair is red. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Athletic. Flaws: Addict, Insane. Bonds: Military, Religious. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Conrad Burton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. 1 Tanglefoot bags. 4 Thunderstones. 2 Holy water.


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his brown robe and has his sai always slung over his shoulder. His blonde hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.

Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Heward would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Sage, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Bonds: Military, Poor, Debt. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Brandon, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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