Cory Kent, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair, while still mostly red, has prominent grey streaks. His blue eyes peer out from beneath his feathered white hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Further he is a bit of a stoner and is frequently out of it.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Racist, Addict. Bonds: Attractive, Religious. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp.
Kyle Alston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has the majority of his body covered in plate. He keeps his golden hair in a flapper bob. His eyes are violet and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered dancing. He now mingles about in high society.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: Rich. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Gold dragon comb with red garnet eye (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Randal Weston, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, marred by teas. His silver hair is singed and shortened. He has several tiny opal earrings on each ear.
Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is a Lycanthrope in disguise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better kind of golem.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Hedonist. Bonds: Rich, Has a crush, Adventurer. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Aquan, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 80 pp.
Adelard Bradley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear black tank tops with white pants. He has dyed his greying black hair a little too much giving a sharp black color. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast forest. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and he'd like to take his coworkers down a peg
Bonds: Poor, Attractive, Job, Family, Nature. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 90 pp.
Ernest Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair up in a very large beehive style do. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.
History: Born in the north to a Shoemaker, Ernest learned a great deal about his father's area of expertise. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Has a crush, Job. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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