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NPC Generator

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Advanced [show]


Justin Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long red hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He is content; and to find somewhere to settle down

Flaws: Addict, Hedonist, Mundane. Bonds: Attractive. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Justin Dalton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Theobald Bradford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of opal and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a deerstalker hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Selfish, Disease. Bonds: Rich, Family. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Theobald Bradford, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 11 (+0)7 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


Theobald Allerton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is well dressed, constantly wearing a red suit, black shirt, and violet tie. His auburn hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now owns his own business.

Motivation: Sabotage a competitor.

Flaws: Hedonist. Bonds: Rich, Family, Job. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Theobald Allerton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: Chalcedony (20 gp). 1 Minor magic item.


Social Check DCs


Patrick Oakes, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt, and his gloved hand is found clutching a nunchaku. His brown hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.

Motivation: A rival would like him out of the picture; and to share knowledge with the world

Ideals: Optimist, Gifted, Logical. Flaws: Ugly, Addict. Occupation: Spice Merchant

Voice: Soft and melodious

Attributes [hide]

Patrick Oakes, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 17 (+3)17 (+3)
Skills Nature +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and brown handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His hair is auburn and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels kind of lost in life; and he desires power and/or immortality

Ideals: Impeccable, Opinionated. Flaws: Depressed. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Bertram Gentry, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Athletics -1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs

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